How to replace textures. How to change textures in Minecraft. Higher Resolution Textures

In this article I will show you how to change textures in the game using the TXD Workshop program.
So, to get started, download this program: TXD Workshop.
Now run. From the actions we can open IMG and open TXD.
IMG is a file with many textures and patterns inside. In GTA SA, the main IMG is GTa3.img, located in the MODELS folder.
And TXD is a file only with textures, which, perhaps, also are many. For example, this is Particle.txd, also located in Models. It contains the textures of all the effects in the game.

Let's change some building.
To do this, click on the Open IMG button and select the GTA3.img file in the models folder.
Many files appear in the TXD Workshop window.

Files with a white icon are models, files with a picture icon are textures.
The main problem is that it is quite difficult to find a particular texture, everything is mixed up here.
In general, the upper part is San Fierro, in the middle is Las Venturas, below is Los Santos. In between are textures of cars, trees, people, objects, etc.

Let's change the hospital near Grove Street.
Find this texture:

On the right side are textures. Windows, doors, asphalt, etc.
For example, change the grass:

First you need to find the texture of the grass. You can simply type grass in Google and click on the pictures:

Or find a site with textures, for example, http://www.cgtextures.com/.
In general, find any picture.
Now that you have downloaded it, you need it to be in PNG format. Open it in paint and save it in png format. (Save As button).
Now in TXD Workshop click on the Import button above the picture and select the picture you want. Yes, by the way, you don’t need to upload a picture larger than 2048 to 2048, otherwise, maybe a crash that cannot be fixed. So, downloaded. Click Save TXD. Everything, you can enter the game without turning off the program.

We go, we go to the hospital. There was supposed to change the lawn. If everything worked out, then fine, if not, then repeat everything again.
That's all! Go ahead! For example, change the posters, make new advertisements on them for a start. And then do more complicated fashion.

Instruction manual

Take the ready-made texture pack to edit it. There are at least two options for you, which particular pack can be taken as a basis - available in the Minecraft directory or created by another player. Do not worry that to work with a graphic editor you will need some deep design knowledge and vast practical experience. In reality, it will be enough for you to have an idea of \u200b\u200bthe main functions and tools of such a program.

Save the archive with the finished texture pack to any place on the computer where it will be convenient for you to work with it. Unzip its contents with the archiver to access documents with textures. Go there - and your eyes will open a lot of files and folders. Start with terrain.png - it contains block textures. First, set the resolution that matches your idea of \u200b\u200bhow uniform the image in the game should be, and also based on the power of your computer (if you choose, for example, 256x256, be prepared for what the game may lag in case of lack of random access memory).

When opportunities graphic editor allow this, it’s better to highlight the changes that you make with a specific texture in a separate layer. This will make it easier for you to remove it if the conversion fails. In the editing itself, show all your bold imagination. Play with transparency, with different shades of colors. Make textures smoother and smoother by working on them with appropriate tools (for example, a brush). Adjust the size of the latter to achieve the desired effect at a particular moment.

Make changes to other files and folders. Remember: mob is responsible for the texture of mobs, environment for precipitation and clouds, gui for the interface (here, by the way, there is an items.png file that defines appearance things when they are located in your inventory), armor - armor, terrain - day and night lights, item - various objects (like tablets, boats, etc.), the document kz.png in art - paintings, misc - everything else . Turning to the first of the above folders, you will be able to transform beyond recognition those creatures that come across to you during the gameplay. In addition, you can ask them several different options textures, so that mobs of even one type are slightly different from each other externally.

Do not rename the edited files or move them. This will help your texture pack display correctly. At the end of work on your texture set, go to pack.txt and pack.png to write its name and create some distinctive characters for it (for example, the appearance of the cover). When you complete all the transformations, archive the folder (so that it differs from the original one only in content). Save the finished archive to texturepacks in the Minecraft directory. Go to the game menu and select your pack as the main one.

In order to edit textures - you need an image editor with transparency support (paint will not work) and at least basic knowledge of using this program. Of the most popular, this is photoshop, there is also gimp and many other programs.

If you already have a suitable program, then you need to take some texture as a basis. If you want to do everything from scratch, then you can take the standard textures: (downloads: 2278)

Unpack the archive and get the folder with subfolders and pictures. Then you just need to find the appropriate picture and edit it.

Let's look at the folder structure and what you can find there:

terrain.png The most important file is block textures. Lies at the root
pack.png The icon for your texture pack that appears in the texture pack list in the game.
pack.txt The signature of your texture pack that appears in the texture pack list in the game.
ctm.png File for combining blocks. For example, if you put 2 chests side by side, you get a double chest. Or glass compound.
particles.png Particle textures. Lights, effects from potions and other small things that fly in the air.
achievement A folder with textures for the interface and achievement icons.
armor A folder with armor textures (chain - chain mail, cloth - leather, diamond - diamond, gold - gold, iron - iron). There is also a witherarmor.png file related to the Sear Mob mob and power.png - the texture of the effect when lightning struck you or the mob.
art The folder contains 1 file with texture textures.
environment Folder with textures of clouds, rain, snow and lighting.
gui The folder with the textures of the game interface, as well as the textures of items in items.png.
item A few special items such as arrows, trolleys, doors, chests. There is also a texture of experience balls (xporb.png).
misc Folder of different textures: color schemes, change of day and night, lighting, texture of water.
mob Mob texture folder.
terrain Moon and sun.
title Logo and background on the menu.

Do not be afraid of experiments!

And don't be afraid to use transparency. The only way you can learn all the subtleties, the only way you can learn how to make unique textures. Explore other people's creations you like and don't be afraid to experiment yourself!

For example, paintings can be made curly using transparency. You are not limited to a square frame:



Or a zombie, like the player’s textures, has a “hat” slot, knowing this you can create interesting textures, for example, the following zombie texture is made:

But in reality it looks like this:

Higher Resolution Textures

To create higher resolution textures, you need to either take the texture of the desired resolution as the basis or manually stretch the standard textures to the desired resolution (for 32 resolution stretch 2 times, for 64 4 times, etc.). No further action is needed.

You should stretch without using anti-aliasing, otherwise the resulting textures will be blurred (if you are going to redo everything, then this is not particularly important), for example, in Photoshop, when resizing, you need to select interpolation "By neighboring pixels":

For Gimp, you need to select the None interpolation quality:

Then the view of unchanged blocks will remain standard.

Random monsters

It can be done so that mobs can have different models. Not 100 zombies the same in appearance, but a motley crowd. For example, make random textures for zombies. To do this, draw as many textures for the zombies as we can and save them as "zombie.png", "zombie2.png", "zombie3.png" and so on. As a result, we get random textures for zombies. This can be done with any mobs.


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